Light in the Darkness - Game design and development focus
Key Features
- Genre: Atmospheric Horror
- Gameplay: Single-player, exploration, and survival
- Setting: Dark forest with a focus on mood and atmosphere
Download link:
Documentation
Gameplay video:
Awards:
🏆2nd place in Game design award for GradEX 2024
Project Overview
Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. This game was created as my final year project, developed individually using Unreal Engine 5.2.
Development Focus
This project encompassed several key areas of game development:
- Level Design: Detailed creation of the game environment and map layout to enhance the player experience.
- Mechanics: Development and implementation of game mechanics, including light collection and evasion of the antagonist.
- User Interface (UI): Design and integration of in-game UI elements for seamless player interaction.
- Assets: Adaptation and creation of visual models, such as trees, to fit the game’s aesthetic.
- Animation: Setup of models with animations and creation of cut scenes.
- Blueprint Creation: Extensive use of Unreal Engine’s Blueprint system for game logic and interaction.
Skills Developed
- Unreal Engine 5 Expertise: Advanced proficiency in Unreal Engine 5, particularly in Blueprint scripting, level design, and UI integration.
- Game Mechanics Design: Strong ability to conceptualize and implement engaging game mechanics.
- 3D Modelling and Animation: Experience in adapting and animating 3D models to enhance game realism.
- Cut Scene Development: Creation of immersive cut scenes to drive narrative and atmosphere.
- UI/UX Design: Competence in designing user interfaces that are intuitive and enhance the player experience.
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