Hello!! :D

If you've stumbled upon my page either as a recruiter or just passing by, welcome!

Below you'll find some of my best work I've managed to achieve + more of my work on the PROJECTS tabs. If you have any questions or would just like a chat just let me know through any of my contact information at the bottom of every page.

Enjoy!! ٩(^ᗜ^ )و ´-

Where's my cheese?

Genre: Cozy puzzle | Gameplay: Single-player, exploration, stealth and collection | Setting: Low-poly House

Role: Solo Dev | Duration: 10 weeks | Personal work

Skills: Unity | C# Scripting | System Design | UI/UX design | Level design 

A small mouse in a big house. Collect cheese to progress through levels while avoiding threats as fast as possible. Hide in tunnels, eat some cheese, and just try and survive in this simple 3D stealth puzzle game.

Responsibilities:

  • Level Design: Detailed creation of the game environment and map layout to enhance the player experience.
  • Mechanics: Development and implementation of game mechanics, including tunnels and enemy behavior.
  • User Interface (UI): Design and integration of in-game UI elements that fit into a same theme of cheese.
  • Script Creation: Extensive use and re-learning of C# code for game logic and interaction

Light in the Darkness

Genre: Atmospheric Horror | Gameplay: Single-player, exploration, and survival | Setting: Dark forest

Role: Solo Dev | Duration: 6 weeks | Academic work

Skills: UE5 | Blueprint | System Design | UX design | Level design | Puzzle Design

Light in the Darkness is a short atmospheric horror game in which a child lost in a dark forest must collect light while being pursued by a menacing figure. Created as my final year project

Responsibilities:

  • Level Design: Environment design, Map layout, Player pathing 
  • Mechanics: Collection mechanics, Chase and run dynamic, Enemy behavior with extensive blueprint use
  • User Experience: Design and integration of in-game UX elements for immersive experience.
  • Assets: Adapting 3rd party models, creating extra models, cut-scenes & animations

Staffsverse

Genre: Open world sandbox | Gameplay: Multi-player and exploration | Setting: University campus Fortnite level

Role: UI & Puzzle Designer | Team: 7 | Duration: 6 weeks | Professional work

Skills: UEFN | UI design | Puzzle/Quest Design

Explore University of Staffordshire inside the video game Fortnite – and take on virtual challenges.

Responsibilities:

  • Quests & UI: Creating engaging quests to promote campus exploration
  • Puzzle design: Implementing puzzles to enhance player interaction
  • Industry experience: Implementing designs based on client requests

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