Staffsverse - [UI and Game quest design focus]
Key Features:
- Genre: Open world sandbox game
- Gameplay: Multi-player and exploration
- Setting: University campus Fortnite level
Project Highlights:
- Increased playtime through interactive quest design.
- Promoted exploration of university campuses.
- Created an engaging, open-world sandbox experience.
Project Overview: Developed during my placement, this project is a promotional level in Fortnite designed for current and prospective Staffordshire University students. As the designer, I focused on enhancing interactivity to increase player engagement. Players can explore all three university campuses through a quest that requires retrieving an item from each location.
Development Focus:
- Creating engaging quests to promote campus exploration
- Implementing puzzles to enhance player interaction
- Balancing challenge and accessibility to maintain player interest
Skills Developed:
- Industry experience
- Team communication and collaboration
- Mission and achievement design
Quest Design and Puzzles
Main Quest:
- Objective: Reactivate a bot by collecting three batteries.
- Steps:
- The bot asks for help in finding three batteries.
- Batteries are obtained by completing marked quests on the map.
- Reactivate the bot to receive a university hat.
Car Jam Puzzle:
- Location: Stoke campus student village.
- Objective: Free the red car by moving other cars.
- Mechanics: Push cars by jumping on them; receive a battery upon completion.
Component Placement Puzzle:
- Location: Stafford medical campus.
- Objective: Help a bot by placing its body components correctly.
- Mechanics: Correct placement resets the puzzle; receive a battery upon success.
Plat-former Puzzle:
- Location: London campus.
- Objective: Rescue a bot stuck on a ledge.
- Mechanics: Navigate moving balconies to reach the bot; receive a battery upon rescue.
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